Loading Character

Loading 0%

Logo
Sunny Haven Title
Sunny Haven Poster

SUNNY HAVEN

WORKING PARADISE


Working here can get you everything you want, a perfect retirement life! Just like haven! Come and work hard! Lies? No! How could there be any lies?

START WORKING ←Click Me

Game Story


The story unfolds on Sunny HAVEN, an isolated island where clones make up the primary workforce. Under a seemingly ideal system, there is no oppression or overtime, and companies provide abundant, delicious food—at least on the surface. Each clone works only eight hours a day, and after accumulating enough time, they are promised entry into Sunny HAVEN’s core: a so-called paradise where work is no longer needed, and happiness awaits. This dream of freedom drives every clone forward.

In the first playthrough, players easily complete the main storyline and step into “paradise.” In the second playthrough, although the events appear largely the same, subtle cracks begin to show, leading players to make a different choice upon reaching paradise. By the third playthrough, the truth becomes unavoidable. Players seek out the inconsistencies, awaken others to reality, and ultimately forge their path toward one of three possible endings: revolution, integration, or escape.

Game Concept


Core Concept:

"Freedom is a lie; awakening comes at a cost."

In this █████, clones are told that after completing 8,000 working hours, they can enter Sunny Haven and obtain true freedom.

Core Conflict:

Lies: Clones tirelessly █████ working hours, █████ their labor for an ████ of freedom.

Truth: The hour ████, the food is laced with ████, and █████ are routinely ████— ████ preserve the ████ control through █████.

Awakening: █████ evolve from obedient █████to rebels, ████ the ████ of the ████ beings, and must decide whether to overthrow, █████, or █████ to the █████.

Closing Words:

"Sunny Heaven" is not just a game; it is an immersive fable about lies and awakening.

Here, every working hour, every choice, and every smiling NPC is a meticulously crafted trap by the system.

Can you break the cycle?

About Us


Manwa Ting (Astar)

Producer

FPS player

Jialiang Wang (Jillian)

Game Designer

The residents of Stardew Valley

Jiyang Shi (Janet)

Narrative Designer

Sailor Moon

Puhan Zhang (Tina)

Art Director

This is a self-introduction